
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
LVL | BaseHP | BaseATK | BaseDEF | ATK | Ascention | Cost |
---|---|---|---|---|---|---|
1/20 | 793.26 | 18.70 | 50.36 | - | 0 | |
20/20 | 2037.88 | 48.04 | 129.37 | - | 0 | |
20/40 | 2630.48 | 62.01 | 166.99 | - | 1 | |
40/40 | 3940.15 | 92.88 | 250.13 | - | 1 | |
40/50 | 4361.22 | 102.80 | 276.86 | 6.0% | 2 | |
50/50 | 5016.45 | 118.25 | 318.46 | 6.0% | 2 | |
50/60 | 5577.86 | 131.48 | 354.10 | 12.0% | 3 | |
60/60 | 6233.09 | 146.93 | 395.69 | 12.0% | 3 | |
60/70 | 6654.15 | 156.85 | 422.42 | 12.0% | 4 | |
70/70 | 7308.59 | 172.28 | 463.97 | 12.0% | 4 | |
70/80 | 7729.65 | 182.20 | 490.70 | 18.0% | 5 | |
80/80 | 8384.88 | 197.65 | 532.29 | 18.0% | 5 | |
80/90 | 8805.94 | 207.57 | 559.02 | 24.0% | 6 | |
90/90 | 9461.18 | 223.02 | 600.62 | 24.0% | 6 |
Normal Attack
Performs up to 5 consecutive shots with a bow.
Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG (%) | 36.12 | 39.06 | 42 | 46.2 | 49.14 | 52.5 | 57.12 | 61.74 | 66.36 | 71.4 | 76.44 |
2-Hit DMG (%) | 36.12 | 39.06 | 42 | 46.2 | 49.14 | 52.5 | 57.12 | 61.74 | 66.36 | 71.4 | 76.44 |
3-Hit DMG (%) | 46.44 | 50.22 | 54 | 59.4 | 63.18 | 67.5 | 73.44 | 79.38 | 85.32 | 91.8 | 98.28 |
4-Hit DMG (%) | 47.3 | 51.15 | 55 | 60.5 | 64.35 | 68.75 | 74.8 | 80.85 | 86.9 | 93.5 | 100.1 |
5-Hit DMG (%) | 59.34 | 64.17 | 69 | 75.9 | 80.73 | 86.25 | 93.84 | 101.43 | 109.02 | 117.3 | 125.58 |
Aimed Shot (%) | 43.86 | 47.43 | 51 | 56.1 | 59.67 | 63.75 | 69.36 | 74.97 | 80.58 | 86.7 | 92.82 |
Fully-Charged Aimed Shot (%) | 124 | 133.3 | 142.6 | 155 | 164.3 | 173.6 | 186 | 198.4 | 210.8 | 223.2 | 235.6 |
Plunge DMG (%) | 56.83 | 61.45 | 66.08 | 72.69 | 77.31 | 82.6 | 89.87 | 97.14 | 104.41 | 112.34 | 120.27 |
Low Plunge DMG (%) | 113.63 | 122.88 | 132.13 | 145.35 | 154.59 | 165.17 | 179.7 | 194.23 | 208.77 | 224.62 | 240.48 |
High Plunge DMG (%) | 141.93 | 153.49 | 165.04 | 181.54 | 193.1 | 206.3 | 224.45 | 242.61 | 260.76 | 280.57 | 300.37 |
The ever-reliable Baron Bunny takes the stage.
Baron Bunny
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inherited HP (% Max HP) | 41.36 | 44.46 | 47.56 | 51.7 | 54.8 | 57.9 | 62.04 | 66.18 | 70.31 | 74.45 | 78.58 | 82.72 | 87.89 | 93.1 |
Explosion DMG (%) | 123.2 | 132.44 | 141.68 | 154 | 163.24 | 172.48 | 184.8 | 197.12 | 209.44 | 221.76 | 234.08 | 246.4 | 261.8 | 277 |
Fires off a shower of arrows, dealing continuous AoE Pyro DMG.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fiery Rain DMG Per Wave (%) | 28.08 | 30.19 | 32.29 | 35.1 | 37.21 | 39.31 | 42.12 | 44.93 | 47.74 | 50.54 | 53.35 | 56.16 | 59.67 | 63.2 |
Total Fiery Rain DMG (%) | 505.44 | 543.35 | 581.26 | 631.8 | 669.71 | 707.62 | 758.16 | 808.7 | 859.25 | 909.79 | 960.34 | 1010.88 | 1074.06 | 1137 |
Increases the CRIT Rate of Fiery Rain by 10% and widens its AoE by 30%.
Aimed Shot hits on weak spots increase ATK by 15% for 10s.
Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.
Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.
Explosion via manual detonation deals 200% additional DMG.
Increases the Level of Fiery Rain by 3.
Maximum upgrade level is 15.
Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.
Increases the Level of Explosive Puppet by 3.
Maximum upgrade level is 15.
Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.
Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.
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