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Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
LVL | BaseHP | BaseATK | BaseDEF | CRIT Rate | Ascention | Cost |
---|---|---|---|---|---|---|
1/20 | 762.66 | 27.00 | 47.86 | - | 0 | |
20/20 | 1978.33 | 70.04 | 124.16 | - | 0 | |
20/40 | 2632.24 | 93.18 | 165.20 | - | 1 | |
40/40 | 3938.67 | 139.43 | 247.19 | - | 1 | |
40/50 | 4403.29 | 155.88 | 276.35 | 4.8% | 2 | |
50/50 | 5066.04 | 179.34 | 317.94 | 4.8% | 2 | |
50/60 | 5685.53 | 201.27 | 356.82 | 9.6% | 3 | |
60/60 | 6355.14 | 224.98 | 398.85 | 9.6% | 3 | |
60/70 | 6819.76 | 241.42 | 428.01 | 9.6% | 4 | |
70/70 | 7495.47 | 265.34 | 470.42 | 9.6% | 4 | |
70/80 | 7960.09 | 281.79 | 499.58 | 14.4% | 5 | |
80/80 | 8643.43 | 305.98 | 542.46 | 14.4% | 5 | |
80/90 | 9108.05 | 322.43 | 571.62 | 19.2% | 6 | |
90/90 | 9796.73 | 346.81 | 614.84 | 19.2% | 6 |
Normal Attack
Performs up to 4 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG (%) | 48.01 | 51.92 | 55.82 | 61.41 | 65.31 | 69.78 | 75.92 | 82.06 | 88.2 | 94.9 | 101.6 |
2-Hit DMG (%) | 44.59 | 48.22 | 51.85 | 57.03 | 60.66 | 64.81 | 70.51 | 76.22 | 81.92 | 88.14 | 94.36 |
3-Hit DMG (%) | 29.7×2 | 32.11×2 | 34.53×2 | 37.99×2 | 40.4×2 | 43.16×2 | 46.96×2 | 50.76×2 | 54.56×2 | 58.7×2 | 62.85×2 |
4-Hit DMG (%) | 25.47×3 | 27.54×3 | 29.61×3 | 32.57×3 | 34.65×3 | 37.02×3 | 40.27×3 | 43.53×3 | 46.79×3 | 50.34×3 | 53.9×3 |
Aimed Shot (%) | 43.86 | 47.43 | 51 | 56.1 | 59.67 | 63.75 | 69.36 | 74.97 | 80.58 | 86.7 | 92.82 |
Fully-Charged Aimed Shot (%) | 124 | 133.3 | 142.6 | 155 | 164.3 | 173.6 | 186 | 198.4 | 210.8 | 223.2 | 235.6 |
Plunge DMG (%) | 56.83 | 61.45 | 66.08 | 72.69 | 77.31 | 82.6 | 89.87 | 97.14 | 104.41 | 112.34 | 120.27 |
Low Plunge DMG (%) | 113.63 | 122.88 | 132.13 | 145.35 | 154.59 | 165.17 | 179.7 | 194.23 | 208.77 | 224.62 | 240.48 |
High Plunge DMG (%) | 141.93 | 153.49 | 165.04 | 181.54 | 193.1 | 206.3 | 224.45 | 242.61 | 260.76 | 280.57 | 300.37 |
Chasca and the will residing in her weapon resonate, dealing Nightsoul-aligned .
After using this Skill, Chasca gains 80 Nightsoul points and enters the Nightsoul's Blessing state.
Nightsoul's Blessing: Chasca
Continually consume Nightsoul points. When Nightsoul points are fully depleted or the skill is used again, Chasca's Nightsoul's Blessing state will end. Her Nightsoul's Blessing has the following traits:
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Resonance DMG (%) | 60 | 64.5 | 69 | 75 | 79.5 | 84 | 90 | 96 | 102 | 108 | 114 | 120 | 127.5 |
Multitarget Fire Tap DMG (%) | 36 | 38.7 | 41.4 | 45 | 47.7 | 50.4 | 54 | 57.6 | 61.2 | 64.8 | 68.4 | 72 | 76.5 |
Shadowhunt Shell DMG (%) | 48.8 | 52.46 | 56.12 | 61 | 64.66 | 68.32 | 73.2 | 78.08 | 82.96 | 87.84 | 92.72 | 97.6 | 103.7 |
Shining Shadowhunt Shell DMG (%) | 166.57 | 179.06 | 191.56 | 208.22 | 220.71 | 233.2 | 249.86 | 266.52 | 283.17 | 299.83 | 316.49 | 333.14 | 353.97 |
Chasca concentrates her will, firing a single "Galesplitting Soulseeker Shell" that deals Nightsoul-aligned . Afterward, the Galesplitting Soulseeker Shell will split into 6 Soulseeker Shells, which attack nearby opponents.
Soulseeker Shells
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Galesplitting Soulseeker Shell DMG (%) | 88 | 94.6 | 101.2 | 110 | 116.6 | 123.2 | 132 | 140.8 | 149.6 | 158.4 | 167.2 | 176 | 187 |
Soulseeker Shell DMG (%) | 103.4 | 111.16 | 118.91 | 129.25 | 137 | 144.76 | 155.1 | 165.44 | 175.78 | 186.12 | 196.46 | 206.8 | 219.72 |
Radiant Soulseeker Shell DMG (%) | 206.8 | 222.31 | 237.82 | 258.5 | 274.01 | 289.52 | 310.2 | 330.88 | 351.56 | 372.24 | 392.92 | 413.6 | 439.45 |
After her Nightsoul points are exhausted, Chasca will switch to consuming Phlogiston to maintain her Nightsoul's Blessing.
While in an area with Phlogiston Mechanics within Natlan, she can use Nightsoul Transmission: Chasca. When the active character is in the air, the following will occur when switching to Chasca: Chasca will enter the Nightsoul's Blessing state and gain 32 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team.
When the Elemental Skill Spirit Reins, Shadow Hunt's Multitarget Fire is being charged, if there are party members who meet the Elemental Conversion Type requirements, gain the following effects based on the number of different eligible Elemental Types present:There is a 33.3%/66.7%/100% chance for each Type to trigger "Spiritbinding Conversion" and cause the 3rd Shadowhunt Shell loaded into the cylinder to be randomly converted into a Shining Shadowhunt Shell from one of the corresponding Elemental Types.Each Elemental Type will grant Chasca 1 stack of Spirit of the Radiant Shadow, increasing the DMG of Shining Shadowhunt Shell by 15%/35%/65%. This effect lasts until the current Multitarget Fire ends. Max 3 stacks.
When a nearby party member triggers a Nightsoul Burst, Chasca will fire a "Burning Shadowhunt Shot" at a nearby opponent, dealing Nightsoul-aligned Anemo DMG equal to 150% of the Shadowhunt Shell DMG from her Elemental Skill Spirit Reins, Shadow Hunt. If the party has Pyro, Hydro, Cryo, or Electro characters, the Burning Shadowhunt Shot will be converted to deal Nightsoul-aligned Elemental DMG of the corresponding Elemental Type equal to 150% of the DMG dealt by Spirit Reins, Shadow Hunt's Shining Shadowhunt Shells.The DMG done in this way is considered Charged Attack DMG.
25 Phlogiston will be restored when your own party members defeat an opponent. This effect can trigger once every 12s.This has no effect in Domains, Trounce Domains, or the Spiral Abyss.
When triggering the Passive Talent "Bullet Trick"'s "Spiritbinding Conversion," the 2nd Shadowhunt Shell loaded into the cylinder will be additionally converted into a Shining Shadowhunt Shell.
The chance to trigger "Spiritbinding Conversion" is increased: If there are party members who meet the Elemental Conversion Type requirements, the chance to trigger "Spiritbinding Conversion" is increased by 33.3%, up to a maximum of 100%.
You must first unlock the Passive Talent "Bullet Trick."
In addition, Chasca's Nightsoul point and Phlogiston consumption in her Nightsoul's Blessing state is decreased by 30% while out of combat.
When Chasca takes the field, she will obtain 1 stack of "Spirit of the Radiant Shadow" from the Passive Talent "Bullet Trick." You must first unlock the Passive Talent "Bullet Trick" for this effect.
In addition, when the Shining Shadowhunt Shells from Spirit Reins, Shadow Hunt's Multitarget Fire hit opponents, they will deal AoE Elemental DMG of the corresponding Elemental Type of the Shining Shadowhunt Shells equal to 400% of Chasca's ATK. This DMG is considered Charged Attack DMG. This effect can be triggered once each time Chasca uses Multitarget Fire.
Increases the Level of Spirit Reins, Shadow Hunt by 3.
Maximum upgrade level is 15.
When the Radiant Soulseeker Shells from Soul Reaper's Fatal Round hit opponents, they will restore 1.5 Elemental Energy to Chasca, and deal AoE Elemental DMG of the corresponding Elemental Type of the Radiant Soulseeker Shells equal to 400% of Chasca's ATK. This DMG is considered Charged Attack DMG.
The aforementioned corresponding elemental AoE DMG effect can be triggered once each time Chasca uses Soul Reaper's Fatal Round.
Increases the Level of Soul Reaper's Fatal Round by 3.
Maximum upgrade level is 15.
Chasca's Multitarget Fire charge time is decreased, and after the Passive Talent "Bullet Trick"'s "Spiritbinding Conversion" is triggered, Chasca will gain the "Fatal Rounds" state: For the next 3s, the next time Chasca uses Spirit Reins, Shadow Hunt's Multitarget Fire, the shots will finish charging instantly, and the CRIT DMG of that instance of Multitarget Fire's Shadowhunt Shells and Shining Shadowhunt Shells increases by 120%. 1 "Fatal Rounds" effect can be gained once every 3s.
You must first unlock the Passive Talent "Bullet Trick" to gain access to the above effect.
The Peacemaker of the Tlalocan, the ender of all disputes.
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