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Dragonspine
A civilization once flourished in the lands of Dragonspine, only to be destroyed by a turbulent change in climate. The black dragon fell upon Dragonspine long ago, and its blood seems to have seeped into the ground...
Dragonspine
A civilization once flourished in the lands of Dragonspine, only to be destroyed by a turbulent change in climate. The black dragon fell upon Dragonspine long ago, and its blood seems to have seeped into the ground...
LVL | BaseHP | BaseATK | BaseDEF | CRIT Rate | Ascention | Cost |
---|---|---|---|---|---|---|
1/20 | 1008.61 | 26.25 | 61.03 | - | 0 | |
20/20 | 2616.34 | 68.10 | 158.30 | - | 0 | |
20/40 | 3481.13 | 90.61 | 210.63 | - | 1 | |
40/40 | 5208.89 | 135.59 | 315.17 | - | 1 | |
40/50 | 5823.35 | 151.58 | 352.35 | 4.8% | 2 | |
50/50 | 6699.83 | 174.39 | 405.38 | 4.8% | 2 | |
50/60 | 7519.11 | 195.72 | 454.95 | 9.6% | 3 | |
60/60 | 8404.67 | 218.77 | 508.53 | 9.6% | 3 | |
60/70 | 9019.13 | 234.76 | 545.71 | 9.6% | 4 | |
70/70 | 9912.76 | 258.02 | 599.78 | 9.6% | 4 | |
70/80 | 10527.22 | 274.02 | 636.96 | 14.4% | 5 | |
80/80 | 11430.94 | 297.54 | 691.64 | 14.4% | 5 | |
80/90 | 12045.40 | 313.53 | 728.82 | 19.2% | 6 | |
90/90 | 12956.17 | 337.24 | 783.93 | 19.2% | 6 |
Normal Attack
Performs up to 5 rapid strikes.
Charged Attack
Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG (%) | 54.06 | 58.46 | 62.86 | 69.15 | 73.55 | 78.57 | 85.49 | 92.4 | 99.32 | 106.86 | 114.41 |
2-Hit DMG (%) | 51.63 | 55.83 | 60.03 | 66.04 | 70.24 | 75.04 | 81.64 | 88.25 | 94.85 | 102.06 | 109.26 |
3-Hit DMG (%) | 34.19+34.19 | 36.97+36.97 | 39.75+39.75 | 43.73+43.73 | 46.51+46.51 | 49.69+49.69 | 54.06+54.06 | 58.43+58.43 | 62.8+62.8 | 67.58+67.58 | 72.34+72.34 |
4-Hit DMG (%) | 23.13+23.13+23.13 | 25.02+25.02+25.02 | 26.9+26.9+26.9 | 29.59+29.59+29.59 | 31.47+31.47+31.47 | 33.63+33.63+33.63 | 36.58+36.58+36.58 | 39.54+39.54+39.54 | 42.5+42.5+42.5 | 45.73+45.73+45.73 | 48.96+48.96+48.96 |
5-Hit DMG (%) | 90.01 | 97.34 | 104.66 | 115.13 | 122.46 | 130.83 | 142.34 | 153.85 | 165.37 | 177.93 | 190.49 |
Charged Attack DMG (%) | 128.14 | 138.57 | 149 | 163.9 | 174.33 | 186.25 | 202.64 | 219.03 | 235.42 | 253.3 | 271.18 |
Plunge DMG (%) | 63.93 | 69.14 | 74.34 | 81.77 | 86.98 | 92.92 | 101.1 | 109.28 | 117.46 | 126.38 | 135.3 |
Low Plunge DMG (%) | 127.84 | 138.24 | 148.65 | 163.51 | 173.92 | 185.81 | 202.16 | 218.51 | 234.86 | 252.7 | 270.54 |
High Plunge DMG (%) | 159.68 | 172.67 | 185.67 | 204.24 | 217.23 | 232.09 | 252.51 | 272.93 | 293.36 | 315.64 | 337.92 |
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing . The DMG done through the aforementioned method is considered Normal Attack DMG.
Swift Hunt
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Swift Hunt DMG (%) | 26.76 / 38.79 | 28.94 / 41.94 | 31.12 / 45.1 | 34.23 / 49.61 | 36.41 / 52.77 | 38.9 / 56.38 | 42.32 / 61.34 | 45.75 / 66.3 | 49.17 / 71.26 | 52.9 / 76.67 | 56.64 / 82.08 | 60.37 / 87.49 | 64.11 / 92.91 |
Impale the Night DMG (%) | 32.97 / 43.96 / 25.11×3 | 35.66 / 47.54 / 27.16×3 | 38.34 / 51.12 / 29.2×3 | 42.17 / 56.23 / 32.12×3 | 44.86 / 59.81 / 34.16×3 | 47.93 / 63.9 / 36.5×3 | 52.14 / 69.52 / 39.71×3 | 56.36 / 75.15 / 42.92×3 | 60.58 / 80.77 / 46.14×3 | 65.18 / 86.9 / 49.64×3 | 69.78 / 93.04 / 53.14×3 | 74.38 / 99.17 / 56.65×3 | 78.98 / 105.31 / 60.15×3 |
Surging Blade DMG (%) | 43.2 | 46.44 | 49.68 | 54 | 57.24 | 60.48 | 64.8 | 69.12 | 73.44 | 77.76 | 82.08 | 86.4 | 91.8 |
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill DMG (%) | 126.88×5 | 136.4×5 | 145.91×5 | 158.6×5 | 168.12×5 | 177.63×5 | 190.32×5 | 203.01×5 | 215.7×5 | 228.38×5 | 241.07×5 | 253.76×5 | 269.62×5 |
Bond of Life Gain | 66% Max HP | 72% Max HP | 78% Max HP | 84% Max HP | 90% Max HP | 96% Max HP | 102% Max HP | 108% Max HP | 114% Max HP | 120% Max HP | 126% Max HP | 132% Max HP | 138% Max HP |
After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.
If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.
Displays the location of nearby resources unique to Fontaine on the mini-map.
While Hunter's Vigil's Night Vigil state is active, when Electro DMG from Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG.
This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.
Enhance the Passive Talent "Dark-Shattering Flame": After a nearby party member triggers an against an opponent, dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700.
You must first unlock the Passive Talent "Dark-Shattering Flame."
Increases the Level of Hunter's Vigil by 3.
Maximum upgrade level is 15.
When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.
Increases the Level of Last Lightfall by 3.
Maximum upgrade level is 15.
For 12s after Hunter's Vigil is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.
Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde's ATK as . DMG dealt this way is considered Normal Attack DMG.
The Glimbright Shade will appear under the following circumstances:
An undefeated Champion Duelist. Sword in hand, she defends justice in the Court of Fontaine.
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