
Sayu



A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.
Base Stats
LVL | BaseHP | BaseATK | BaseDEF | Elemental Mastery | Ascention | Cost |
---|---|---|---|---|---|---|
1/20 | 993.85 | 20.48 | 62.43 | - | 0 | |
20/20 | 2553.21 | 52.61 | 160.39 | - | 0 | |
20/40 | 3295.66 | 67.91 | 207.03 | - | 1 | |
40/40 | 4936.51 | 101.72 | 310.11 | - | 1 | |
40/50 | 5464.05 | 112.59 | 343.24 | 24.0 | 2 | |
50/50 | 6284.97 | 129.51 | 394.81 | 24.0 | 2 | |
50/60 | 6988.35 | 144.00 | 439.00 | 48.0 | 3 | |
60/60 | 7809.28 | 160.92 | 490.57 | 48.0 | 3 | |
60/70 | 8336.81 | 171.79 | 523.71 | 48.0 | 4 | |
70/70 | 9156.74 | 188.68 | 575.21 | 48.0 | 4 | |
70/80 | 9684.28 | 199.55 | 608.35 | 72.0 | 5 | |
80/80 | 10505.20 | 216.47 | 659.92 | 72.0 | 5 | |
80/90 | 11032.74 | 227.34 | 693.06 | 96.0 | 6 | |
90/90 | 11853.66 | 244.26 | 744.63 | 96.0 | 6 |
Talents

Normal Attack: Shuumatsuban Ninja Blade
Normal Attack
Performs up to 4 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG (%) | 72.24 | 78.12 | 84 | 92.4 | 98.28 | 105 | 114.24 | 123.48 | 132.72 | 142.8 | 154.35 |
2-Hit DMG (%) | 71.38 | 77.19 | 83 | 91.3 | 97.11 | 103.75 | 112.88 | 122.01 | 131.14 | 141.1 | 152.51 |
3-Hit DMG (%) | 43.43+43.43 | 46.97+46.97 | 50.5+50.5 | 55.55+55.55 | 59.09+59.09 | 63.13+63.13 | 68.68+68.68 | 74.23+74.23 | 79.79+79.79 | 85.85+85.85 | 92.79+92.79 |
4-Hit DMG (%) | 98.13 | 106.11 | 114.1 | 125.51 | 133.5 | 142.63 | 155.18 | 167.73 | 180.28 | 193.97 | 209.66 |
Charged Attack Spinning DMG (%) | 62.55 | 67.64 | 72.73 | 80 | 85.09 | 90.91 | 98.91 | 106.91 | 114.91 | 123.64 | 133.64 |
Charged Attack Final DMG (%) | 113.09 | 122.3 | 131.5 | 144.65 | 153.86 | 164.38 | 178.84 | 193.31 | 207.77 | 223.55 | 241.63 |
Plunge DMG (%) | 74.59 | 80.66 | 86.73 | 95.4 | 101.47 | 108.41 | 117.95 | 127.49 | 137.03 | 147.44 | 157.85 |
Low Plunge DMG (%) | 149.14 | 161.28 | 173.42 | 190.77 | 202.91 | 216.78 | 235.86 | 254.93 | 274.01 | 294.82 | 315.63 |
High Plunge DMG (%) | 186.29 | 201.45 | 216.62 | 238.28 | 253.44 | 270.77 | 294.6 | 318.42 | 342.25 | 368.25 | 394.24 |

Elemental Skill: Yoohoo Art: Fuuin Dash
The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing .
(PressPressText for mouse and keyboard and controller/TapTapText for touch screen)
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.
This skill has a maximum duration of 10s and enters CD once its effects end.
The longer Sayu remains in her Windwheel state, the longer the CD.
Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fuufuu Windwheel DMG (%) | 36 | 38.7 | 41.4 | 45 | 47.7 | 50.4 | 54 | 57.6 | 61.2 | 64.8 | 68.4 | 72 | 76.5 |
Fuufuu Whirlwind Kick Press DMG (%) | 158.4 | 170.3 | 182.2 | 198 | 209.88 | 221.76 | 237.6 | 253.44 | 269.28 | 285.12 | 300.96 | 316.8 | 336.6 |
Fuufuu Whirlwind Kick Hold DMG (%) | 217.6 | 233.9 | 250.2 | 272 | 288.32 | 304.64 | 326.4 | 348.16 | 369.92 | 391.68 | 413.44 | 435.2 | 462.4 |
Fuufuu Windwheel Elemental DMG (%) | 16.8 | 18.1 | 19.3 | 21 | 22.26 | 23.52 | 25.2 | 26.88 | 28.56 | 30.24 | 31.92 | 33.6 | 35.7 |
Fuufuu Whirlwind Kick Elemental DMG (%) | 76.2 | 81.9 | 87.6 | 95.2 | 100.91 | 106.62 | 114.24 | 121.86 | 129.47 | 137.09 | 144.7 | 152.32 | 161.84 |

Elemental Burst: Yoohoo Art: Mujina Flurry
The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.
Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:
- If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Activation DMG (%) | 117 | 126 | 134 | 146 | 154.76 | 163.52 | 175.2 | 186.88 | 198.56 | 210.24 | 221.92 | 233.6 | 248.2 |
Skill Activation Healing | 92.2% ATK+577 | 99.1% ATK+635 | 106.0% ATK+698 | 115.2% ATK+765 | 122.11% ATK+837.2 | 129.02% ATK+914.2 | 138.24% ATK+996 | 147.46% ATK+1,082 | 156.67% ATK+1,174 | 165.89% ATK+1,270 | 175.1% ATK+1,371 | 184.32% ATK+1,477 | 195.84% ATK+1,587 |
Muji-Muji Daruma DMG (%) | 52 | 56 | 60 | 65 | 68.9 | 72.8 | 78 | 83.2 | 88.4 | 93.6 | 98.8 | 104 | 110.5 |
Muji-Muji Daruma Healing | 79.9% ATK+500 | 85.9% ATK+550 | 91.9% ATK+605 | 99.8% ATK+663 | 105.83% ATK+725 | 111.82% ATK+792 | 119.81% ATK+863 | 127.8% ATK+938 | 135.78% ATK+1,017 | 143.77% ATK+1,100 | 151.76% ATK+1,188 | 159.74% ATK+1,280 | 169.73% ATK+1,376 |
Passives

1st Ascension Passive: Someone More Capable
When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
This effect can be triggered once every 2s.

4th Ascension Passive: No Work Today!
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
- Increases the AoE of its attack against opponents.

Utility Passive: Yoohoo Art: Silencer's Secret
When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.
Constellations

C1: Multi-Task no Jutsu
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.

C2: Egress Prep
Yoohoo Art: Fuuin Dash gains the following effects:
- Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.

C3: Eh, the Bunshin Can Handle It
Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.

C4: Skiving: New and Improved
Sayu recovers 1.2 Energy when she triggers a Swirl reaction.
This effect occurs once every 2s.

C5: Speed Comes First
Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.

C6: Sleep O'Clock
The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
- Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.
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