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Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
LVL | BaseHP | BaseATK | BaseDEF | Dendro DMG Bonus | Ascention | Cost |
---|---|---|---|---|---|---|
1/20 | 844.64 | 20.85 | 49.06 | - | 0 | |
20/20 | 2191.00 | 54.10 | 127.26 | - | 0 | |
20/40 | 2915.20 | 71.98 | 169.33 | - | 1 | |
40/40 | 4362.07 | 107.70 | 253.37 | - | 1 | |
40/50 | 4876.64 | 120.40 | 283.26 | 7.2% | 2 | |
50/50 | 5610.63 | 138.53 | 325.89 | 7.2% | 2 | |
50/60 | 6296.72 | 155.46 | 365.74 | 14.4% | 3 | |
60/60 | 7038.32 | 173.77 | 408.82 | 14.4% | 3 | |
60/70 | 7552.88 | 186.48 | 438.71 | 14.4% | 4 | |
70/70 | 8301.24 | 204.96 | 482.18 | 14.4% | 4 | |
70/80 | 8815.80 | 217.66 | 512.07 | 21.6% | 5 | |
80/80 | 9572.60 | 236.34 | 556.02 | 21.6% | 5 | |
80/90 | 10087.17 | 249.05 | 585.91 | 28.8% | 6 | |
90/90 | 10849.88 | 267.88 | 630.21 | 28.8% | 6 |
Normal Attack
Performs up to 4 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot
with increased DMG.
While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG (%) | 44.63 | 48.27 | 51.9 | 57.09 | 60.72 | 64.88 | 70.58 | 76.29 | 82 | 88.23 | 94.46 |
2-Hit DMG (%) | 41.97 | 45.38 | 48.8 | 53.68 | 57.1 | 61 | 66.37 | 71.74 | 77.1 | 82.96 | 88.82 |
3-Hit DMG (%) | 26.45×2 | 28.6×2 | 30.75×2 | 33.83×2 | 35.98×2 | 38.44×2 | 41.82×2 | 45.2×2 | 48.59×2 | 52.28×2 | 55.96×2 |
4-Hit DMG (%) | 68.63 | 74.21 | 79.8 | 87.78 | 93.37 | 99.75 | 108.53 | 117.31 | 126.08 | 135.66 | 145.24 |
Aimed Shot (%) | 43.86 | 47.43 | 51 | 56.1 | 59.67 | 63.75 | 69.36 | 74.97 | 80.58 | 86.7 | 92.82 |
Level 1 Aimed Shot (%) | 124 | 133.3 | 142.6 | 155 | 164.3 | 173.6 | 186 | 198.4 | 210.8 | 223.2 | 235.6 |
Wreath Arrow DMG (%) | 87.2 | 93.74 | 100.28 | 109 | 115.54 | 122.08 | 130.8 | 139.52 | 148.24 | 156.96 | 165.68 |
Clusterbloom Arrow DMG (%) | 38.6 | 41.49 | 44.39 | 48.25 | 51.14 | 54.04 | 57.9 | 61.76 | 65.62 | 69.48 | 73.34 |
Plunge DMG (%) | 56.83 | 61.45 | 66.08 | 72.69 | 77.31 | 82.6 | 89.87 | 97.14 | 104.41 | 112.34 | 120.27 |
Low Plunge DMG (%) | 113.63 | 122.88 | 132.13 | 145.35 | 154.59 | 165.17 | 179.7 | 194.23 | 208.77 | 224.62 | 240.48 |
High Plunge DMG (%) | 141.93 | 153.49 | 165.04 | 181.54 | 193.1 | 206.3 | 224.45 | 242.61 | 260.76 | 280.57 | 300.37 |
Tighnari throws a Vijnana Stormheart ahead that deals AoE Dendro DMG, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire.
Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill DMG (%) | 149.6 | 160.82 | 172.04 | 187 | 198.22 | 209.44 | 224.4 | 239.36 | 254.32 | 269.28 | 284.24 | 299.2 | 317.9 |
Combines the power of all seeds to fire 6 Tanglevine Shafts that can track opponents and deal Dendro DMG.
After they hit, the Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track nearby opponents and deal Dendro DMG on hit.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tanglevine Shaft DMG (%) | 55.62 | 59.79 | 63.96 | 69.53 | 73.7 | 77.87 | 83.43 | 88.99 | 94.55 | 100.12 | 105.68 | 111.24 | 118.19 |
Secondary Tanglevine Shaft DMG (%) | 67.98 | 73.08 | 78.18 | 84.97 | 90.07 | 95.17 | 101.97 | 108.77 | 115.57 | 122.36 | 129.16 | 135.96 | 144.46 |
After Tighnari fires a Wreath Arrow, his Elemental Mastery is increased by 50 for 4s.
For every point of Elemental Mastery Tighnari possesses, his Charged Attack and Fashioner's Tanglevine Shaft DMG are increased by 0.06%.The maximum DMG Bonus obtainable this way is 60%.
Displays the location of nearby resources unique to Sumeru on the mini-map.
Tighnari's Charged Attack CRIT Rate is increased by 15%.
When there are opponents within the Vijnana-Khanda Field created by Vijnana-Phala Mine, Tighnari gains 20% .
The effect will last up to 6s if the field's duration ends or if it no longer has opponents within it.
Increases the Level of Fashioner's Tanglevine Shaft by 3.
Maximum upgrade level is 15.
When Fashioner's Tanglevine Shaft is unleashed, all nearby party members gain 60 Elemental Mastery for 8s. If the Fashioner's Tanglevine Shaft triggers a Burning, Bloom, Quicken, or Spread reaction, their Elemental Mastery will be further increased by 60. This latter case will also refresh the buff state's duration.
Increases the Level of Vijnana-Phala Mine by 3.
Maximum upgrade level is 15.
Wreath Arrow's charging time is decreased by 0.9s, and will produce 1 additional Clusterbloom Arrow upon hit. This arrow deals 150% of Tighnari's ATK as DMG.
A young researcher well-versed in botany who currently serves as a Forest Watcher in Avidya Forest. He is a straight shooter with a warm heart — and a dab hand at guiding even the dullest of pupils.
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