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The Fatui
A Snezhnayan organization that seeks only power. They are all the more active in regions full of mystery and ruins such as Dragonspine.
The Fatui
A Snezhnayan organization that seeks only power. They are all the more active in regions full of mystery and ruins such as Dragonspine.
Wolvendom
A revered and ancient spirit holds court in this land. It is the realm of the wolves, and thus was its name derived.
LVL | BaseHP | BaseATK | BaseDEF | Energy Recharge | Ascention | Cost |
---|---|---|---|---|---|---|
1/20 | 819.86 | 20.48 | 52.05 | - | 0 | |
20/20 | 2126.70 | 53.13 | 135.02 | - | 0 | |
20/40 | 2829.66 | 70.69 | 179.65 | - | 1 | |
40/40 | 4234.07 | 105.78 | 268.82 | - | 1 | |
40/50 | 4733.53 | 118.25 | 300.53 | 8.0% | 2 | |
50/50 | 5445.99 | 136.05 | 345.76 | 8.0% | 2 | |
50/60 | 6111.94 | 152.69 | 388.05 | 16.0% | 3 | |
60/60 | 6831.78 | 170.67 | 433.75 | 16.0% | 3 | |
60/70 | 7331.24 | 183.15 | 465.46 | 16.0% | 4 | |
70/70 | 8057.63 | 201.30 | 511.58 | 16.0% | 4 | |
70/80 | 8557.10 | 213.77 | 543.29 | 24.0% | 5 | |
80/80 | 9291.69 | 232.12 | 589.93 | 24.0% | 5 | |
80/90 | 9791.15 | 244.60 | 621.64 | 32.0% | 6 | |
90/90 | 10531.48 | 263.10 | 668.64 | 32.0% | 6 |
Normal Attack
Performs up to 6 consecutive shots with a bow.
Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG (%) | 20.38+20.38 | 22.04+22.04 | 23.7+23.7 | 26.07+26.07 | 27.73+27.73 | 29.63+29.63 | 32.23+32.23 | 34.84+34.84 | 37.45+37.45 | 40.29+40.29 | 43.55+43.55 |
2-Hit DMG (%) | 44.38 | 47.99 | 51.6 | 56.76 | 60.37 | 64.5 | 70.18 | 75.85 | 81.53 | 87.72 | 94.81 |
3-Hit DMG (%) | 52.37 | 56.64 | 60.9 | 66.99 | 71.25 | 76.13 | 82.82 | 89.52 | 96.22 | 103.53 | 111.9 |
4-Hit DMG (%) | 26.06+26.06 | 28.18+28.18 | 30.3+30.3 | 33.33+33.33 | 35.45+35.45 | 37.88+37.88 | 41.21+41.21 | 44.54+44.54 | 47.87+47.87 | 51.51+51.51 | 55.68+55.68 |
5-Hit DMG (%) | 50.65 | 54.78 | 58.9 | 64.79 | 68.91 | 73.63 | 80.1 | 86.58 | 93.06 | 100.13 | 108.23 |
6-Hit DMG (%) | 70.95 | 76.72 | 82.5 | 90.75 | 96.53 | 103.13 | 112.2 | 121.28 | 130.35 | 140.25 | 151.59 |
Aimed Shot (%) | 43.86 | 47.43 | 51 | 56.1 | 59.67 | 63.75 | 69.36 | 74.97 | 80.58 | 86.7 | 93.71 |
Fully-Charged Aimed Shot (%) | 124 | 133.3 | 142.6 | 155 | 164.3 | 173.6 | 186 | 198.4 | 210.8 | 223.2 | 236.1 |
Plunge DMG (%) | 56.83 | 61.45 | 66.08 | 72.69 | 77.31 | 82.6 | 89.87 | 97.14 | 104.41 | 112.34 | 120.27 |
Low Plunge DMG (%) | 113.63 | 122.88 | 132.13 | 145.35 | 154.59 | 165.17 | 179.7 | 194.23 | 208.77 | 224.62 | 240.48 |
High Plunge DMG (%) | 141.93 | 153.49 | 165.04 | 181.54 | 193.1 | 206.3 | 224.45 | 242.61 | 260.76 | 280.57 | 300.37 |
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!
(PressPressText for mouse and keyboard and controller/TapTapText for touch screen)
Summons a Wind Domain at the opponent's location, dealing and launching opponents into the air.
Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.
Opponents hit by Skyward Sonnet will fall to the ground slowly.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Press DMG (%) | 276 | 296.7 | 317.4 | 345 | 365.7 | 386.4 | 414 | 441.6 | 469.2 | 496.8 | 524.4 | 552 | 586.5 |
Hold DMG (%) | 380 | 408.5 | 437 | 475 | 503.5 | 532 | 570 | 608 | 646 | 684 | 722 | 760 | 807.5 |
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.
Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Hit | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DoT (%) | 37.6 | 40.42 | 43.24 | 47 | 49.82 | 52.64 | 56.4 | 60.16 | 63.92 | 67.68 | 71.44 | 75.2 | 79.9 | 84.6 |
Additional Elemental DMG (%) | 18.8 | 20.21 | 21.62 | 23.5 | 24.91 | 26.32 | 28.2 | 30.08 | 31.96 | 33.84 | 35.72 | 37.6 | 39.95 | 42.3 |
Holding Skyward Sonnet creates an upcurrent that lasts for 20s.
Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.
Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.
Skyward Sonnet decreases opponents' and Physical RES by 12% for 10s.
Opponents launched by Skyward Sonnet suffer an additional 12% and Physical RES decrease while airborne.
Increases the Level of Wind's Grand Ode by 3.
Maximum upgrade level is 15.
When Venti picks up an Elemental Orb or Particle, he receives a 25% for 10s.
Increases the Level of Skyward Sonnet by 3.
Maximum upgrade level is 15.
Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.
One of the many bards of Mondstadt, who freely wanders the city's streets and alleys.
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