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Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | physical dmg bonus | ascention | Cost |
---|---|---|---|---|
1/20 | 48 | 9% | 0 | |
20/20 | 133 | 15.9% | 0 | |
20/40 | 164 | 15.9% | 1 | |
40/40 | 261 | 23.2% | 1 | |
40/50 | 292 | 23.2% | 2 | |
50/50 | 341 | 26.8% | 2 | |
50/60 | 373 | 26.8% | 3 | |
60/60 | 423 | 30.4% | 3 | |
60/70 | 455 | 30.4% | 4 | |
70/70 | 506 | 34.1% | 4 | |
70/80 | 537 | 34.1% | 5 | |
80/80 | 590 | 37.7% | 5 | |
80/90 | 621 | 37.7% | 6 | |
90/90 | 674 | 41.3% | 6 |
ATK is increased by 20%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100% of ATK and dealing 200% of ATK as DMG to surrounding opponents. This effect can only occur once every 15s.
The soul of the Knights of Favonius. Millennia later, it still calls on the winds of swift justice to vanquish all evil — just like the last heroine who wielded it.
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