
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | crit rate | ascention | Cost |
---|---|---|---|---|
1/20 | 48 | 4.8% | 0 | |
20/20 | 133 | 8.5% | 0 | |
20/40 | 164 | 8.5% | 1 | |
40/40 | 261 | 12.4% | 1 | |
40/50 | 292 | 12.4% | 2 | |
50/50 | 341 | 14.3% | 2 | |
50/60 | 373 | 14.3% | 3 | |
60/60 | 423 | 16.2% | 3 | |
60/70 | 455 | 16.2% | 4 | |
70/70 | 506 | 18.2% | 4 | |
70/80 | 537 | 18.2% | 5 | |
80/80 | 590 | 20.1% | 5 | |
80/90 | 621 | 20.1% | 6 | |
90/90 | 674 | 22.1% | 6 |
ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG will be increased by 16% and Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%.
A floating device that can monitor certain phenomena. It was picked up and modified to serve other purposes following its abandonment.
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