
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | atk | ascention | Cost |
---|---|---|---|---|
1/20 | 49 | 3.6% | 0 | |
20/20 | 145 | 6.4% | 0 | |
20/40 | 176 | 6.4% | 1 | |
40/40 | 286 | 7.8% | 1 | |
40/50 | 317 | 7.8% | 2 | |
50/50 | 374 | 10.7% | 2 | |
50/60 | 406 | 10.7% | 3 | |
60/60 | 464 | 12.2% | 3 | |
60/70 | 495 | 12.2% | 4 | |
70/70 | 555 | 13.6% | 4 | |
70/80 | 586 | 13.6% | 5 | |
80/80 | 648 | 15.1% | 5 | |
80/90 | 679 | 15.1% | 6 | |
90/90 | 741 | 16.5% | 6 |
After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5 Energy to the equipping character. Energy can restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field.
A fan carved from pure jade, around which swirls an ancient aura of adeptal energy.
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