
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | energy recharge | ascention | Cost |
---|---|---|---|---|
1/20 | 41 | 13.3% | 0 | |
20/20 | 99 | 23.6% | 0 | |
20/40 | 125 | 23.6% | 1 | |
40/40 | 184 | 34.3% | 1 | |
40/50 | 210 | 34.3% | 2 | |
50/50 | 238 | 39.7% | 2 | |
50/60 | 264 | 39.7% | 3 | |
60/60 | 293 | 45.1% | 3 | |
60/70 | 319 | 45.1% | 4 | |
70/70 | 347 | 50.5% | 4 | |
70/80 | 373 | 50.5% | 5 | |
80/80 | 401 | 55.9% | 5 | |
80/90 | 427 | 55.9% | 6 | |
90/90 | 454 | 61.3% | 6 |
CRIT hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12 s.
A heavy ceremonial sword of the Knights of Favonius. It channels elemental power easily and is highly destructive.
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