
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | atk | ascention | Cost |
---|---|---|---|---|
1/20 | 40 | 5.1% | 0 | |
20/20 | 102 | 9.0% | 0 | |
20/40 | 121 | 9.0% | 1 | |
40/40 | 187 | 13.1% | 1 | |
40/50 | 207 | 13.1% | 2 | |
50/50 | 239 | 15.2% | 2 | |
50/60 | 259 | 15.2% | 3 | |
60/60 | 292 | 17.3% | 3 | |
60/70 | 311 | 17.3% | 4 | |
70/70 | 344 | 19.3% | 4 | |
70/80 | 363 | 19.3% | 5 | |
80/80 | 396 | 21.4% | 5 | |
80/90 | 415 | 21.4% | 6 | |
90/90 | 448 | 23.4% | 6 |
Normal Attacks deal an additional 160% DMG. Can only occur once every 10s.
A polearm with an axe blade mounted on top that can deal quite a lot of damage. It's favored by the Millelith officers.
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