
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | elemental mastery | ascention | Cost |
---|---|---|---|---|
1/20 | 44 | 24 | 0 | |
20/20 | 119 | 42 | 0 | |
20/40 | 144 | 42 | 1 | |
40/40 | 226 | 62 | 1 | |
40/50 | 252 | 62 | 2 | |
50/50 | 293 | 71 | 2 | |
50/60 | 319 | 71 | 3 | |
60/60 | 361 | 81 | 3 | |
60/70 | 387 | 81 | 4 | |
70/70 | 429 | 91 | 4 | |
70/80 | 455 | 91 | 5 | |
80/80 | 497 | 101 | 5 | |
80/90 | 523 | 101 | 6 | |
90/90 | 565 | 110 | 6 |
Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
A special lance that was once used by a famed warrior who guarded the Tatarigami on Yashiori Island.
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