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Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | crit rate | ascention | Cost |
---|---|---|---|---|
1/20 | 46 | 7.2% | 0 | |
20/20 | 122 | 12.7% | 0 | |
20/40 | 153 | 12.7% | 1 | |
40/40 | 235 | 18.5% | 1 | |
40/50 | 266 | 18.5% | 2 | |
50/50 | 308 | 21.4% | 2 | |
50/60 | 340 | 21.4% | 3 | |
60/60 | 382 | 24.4% | 3 | |
60/70 | 414 | 24.4% | 4 | |
70/70 | 457 | 27.3% | 4 | |
70/80 | 488 | 27.3% | 5 | |
80/80 | 532 | 30.2% | 5 | |
80/90 | 563 | 30.2% | 6 | |
90/90 | 608 | 33.1% | 6 |
ATK increased by 15%. After the equipping character triggers Burning on an opponent or deals to Burning opponents, the DMG dealt is increased by 18%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
A magnificent polearm adorned with azure crystal. It is said to have been a certain legendary Champion Duelist's treasure — and yet, not once was it ever used.
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