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Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | elemental mastery | ascention | Cost |
---|---|---|---|---|
1/20 | 44 | 24 | 0 | |
20/20 | 119 | 42 | 0 | |
20/40 | 144 | 42 | 1 | |
40/40 | 226 | 62 | 1 | |
40/50 | 252 | 62 | 2 | |
50/50 | 293 | 71 | 2 | |
50/60 | 319 | 71 | 3 | |
60/60 | 361 | 81 | 3 | |
60/70 | 387 | 81 | 4 | |
70/70 | 429 | 91 | 4 | |
70/80 | 455 | 91 | 5 | |
80/80 | 497 | 101 | 5 | |
80/90 | 523 | 101 | 6 | |
90/90 | 565 | 110 | 6 |
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.
It is shaped like a giant arrow and can be used as a spear.
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