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Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | energy recharge | ascention | Cost |
---|---|---|---|---|
1/20 | 44 | 6.7% | 0 | |
20/20 | 119 | 11.8% | 0 | |
20/40 | 144 | 11.8% | 1 | |
40/40 | 226 | 17.2% | 1 | |
40/50 | 252 | 17.2% | 2 | |
50/50 | 293 | 19.9% | 2 | |
50/60 | 319 | 19.9% | 3 | |
60/60 | 361 | 22.6% | 3 | |
60/70 | 387 | 22.6% | 4 | |
70/70 | 429 | 25.2% | 4 | |
70/80 | 455 | 25.2% | 5 | |
80/80 | 497 | 27.9% | 5 | |
80/90 | 523 | 27.9% | 6 | |
90/90 | 565 | 30.6% | 6 |
After dealing damage to an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30 s.
A ceremonial hunting bow that has become petrified over time. The trinkets on it are still visible. It grants the wielder the power to withstand the winds of time.
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