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Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | physical dmg bonus | ascention | Cost |
---|---|---|---|---|
1/20 | 44 | 7.5% | 0 | |
20/20 | 119 | 13.3% | 0 | |
20/40 | 144 | 13.3% | 1 | |
40/40 | 226 | 19.3% | 1 | |
40/50 | 252 | 19.3% | 2 | |
50/50 | 293 | 22.4% | 2 | |
50/60 | 319 | 22.4% | 3 | |
60/60 | 361 | 25.4% | 3 | |
60/70 | 387 | 25.4% | 4 | |
70/70 | 429 | 28.4% | 4 | |
70/80 | 455 | 28.4% | 5 | |
80/80 | 497 | 31.5% | 5 | |
80/90 | 523 | 31.5% | 6 | |
90/90 | 565 | 34.5% | 6 |
Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.
An ancient greatsword that was stored between frescoes. Forged from Starsilver, it has the power to cleave through ice and snow.
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