
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | atk | ascention | Cost |
---|---|---|---|---|
1/20 | 42 | 9% | 0 | |
20/20 | 109 | 15.9% | 0 | |
20/40 | 135 | 15.9% | 1 | |
40/40 | 205 | 23.2% | 1 | |
40/50 | 231 | 23.2% | 2 | |
50/50 | 266 | 26.8% | 2 | |
50/60 | 292 | 26.8% | 3 | |
60/60 | 327 | 30.4% | 3 | |
60/70 | 353 | 30.4% | 4 | |
70/70 | 388 | 34.1% | 4 | |
70/80 | 414 | 34.1% | 5 | |
80/80 | 449 | 37.7% | 5 | |
80/90 | 475 | 37.7% | 6 | |
90/90 | 510 | 41.3% | 6 |
After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.
A strange longbow that resembles a sea creature. Its string makes no sound at all.
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